Krynn's Time of Dragons

Krynn's Time of Dragons is a Neverwinter Nights Free Multi-player RPG.
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 KTOD Update

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SB_Storm
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Number of posts: 107
Age: 37
Registration date: 2008-07-13

PostSubject: Re: KTOD Update   Sat Dec 20, 2008 1:56 pm

Downloading CEP 2.2 at the moment to plug it in to a third version of the module.
It will be some time though before I get this done, so no real rush to get the CEP 2.2 yet.

~Storm

Heres the link for it though: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7665#Files
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maggie0184
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Number of posts: 6
Registration date: 2008-12-23

PostSubject: Re: KTOD Update   Fri Dec 26, 2008 1:48 am

I would like for the head haks to be place up again as i'm missing Elmas head Sad
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Abyss
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Number of posts: 27
Registration date: 2008-11-11

PostSubject: Re: KTOD Update   Fri Dec 26, 2008 8:28 am

Hey man let us know if you need help with things ill see what can be done
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SB_Storm
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PostSubject: Re: KTOD Update   Sat Dec 27, 2008 10:35 pm

I can always use help,
The issue is having everything thought out so it all goes to togethe seemlessly,
As me and Kiri found out you have to have a "set" of key codes and ways of doing things so that each one knows what the others stuff is doing and vise versa. Without this things get messy and confusing fast.

I will definitely try to come up with some sort of system that anyone / everyone can understand this time around.

While I get the "base" set up though I could use people doing some research on places they would like to see in the new module. In research I mean what types of creatures would be there in the DL setting, what sort of boss if any and his/her name was there any story around the area for a setting or to link to a quest ect.

I don't need 10 page novels on these things either, try to keep things simple but have enough info that I could make a decent set of things out of or build from.

Who knows when I'm working on the scripts and such I might just have to appoint someone to making these areas......however I still have to re-make ALL the monsters so the CR ratings are proper to...


*rambles on*

I'll get back with you on this......


*humm..*
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Abyss
KTOD Member


Number of posts: 27
Registration date: 2008-11-11

PostSubject: Re: KTOD Update   Sun Dec 28, 2008 10:46 am

cool, thanks again for all the work you are putting in
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SB_Storm
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Age: 37
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PostSubject: Re: KTOD Update   Sun Feb 01, 2009 2:11 am

Right now I think that we will be moving towards Kiri's setup for a new version as he has done a lot of work on adding many systems and haks together to make the game more than what the basic NWN can offer.

The current version will be kept up as long as it is needed, until the new things are in working order, no time estimate on when that is though as Kiri is in charge of these things.

I would be working to rebuild the module again myself, but with college, work, work study, guitar teaching, piano tech study, website hosting for local companies, real life and everything else I have going on I'm having trouble balancing my time for each effort.

Please see Kiri's posted thread here:
http://ktod.forumotion.net/kiri-s-modified-build-section-f12/legends-of-krynn-a-pnp-dd-style-dragonlance-neverwinter-nights-persistent-world-t34.htm
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SB_Storm
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Number of posts: 107
Age: 37
Registration date: 2008-07-13

PostSubject: Re: KTOD Update   Tue Aug 18, 2009 10:36 pm

~Bump~
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KTOD Update

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