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		<title>Kiri's Modified Build Section</title>
		<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/-t1.htm</link>
		<description></description>
		<lastBuildDate>Mon, 20 Jul 2009 06:48:48 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>Kiri's Modified Build Section</title>
			<url>http://i48.servimg.com/u/f48/12/68/56/39/logo10.jpg</url>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/-t1.htm</link>
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		<item>
			<title>Legends of Krynn: A PnP D&amp;amp;D Style Dragonlance Neverwinter Nights Persistent World.</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/legends-of-krynn-a-pnp-dd-style-dragonlance-neverwinter-nights-persistent-world-t34.htm</link>
			<dc:creator>Kiri-Jolith</dc:creator>
			<description>I've received several invaluable offers off aid in building a new dragonlance module. Currently, I am only needing area designers/builders, so I thought I'd make available to the tools needed to make areas.







First, you will need 7zip. It's a free decompression tool that handles the *.7z format, which provides better compression than all standard formats. (zip,rar,ace,etc.)



Download and Install: 7zip





Second, You will need the CEP 2.2b. There are several methods for installation,  ...</description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Sat, 31 Jan 2009 09:10:41 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/legends-of-krynn-a-pnp-dd-style-dragonlance-neverwinter-nights-persistent-world-t34.htm#149</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/legends-of-krynn-a-pnp-dd-style-dragonlance-neverwinter-nights-persistent-world-t34.htm</guid>
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			<title>Monster Race Skins</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/monster-race-skins-t57.htm</link>
			<dc:creator>Twisted Visions</dc:creator>
			<description>Just a Question about the monster skins could and would it be possable to make different skins available at pc creation one could have a choice on the monster's skin as long as it is the same as the race of course. ? Or even a rp or dm reward type of thing ? Or if asked one would get the chosen Race skin ?</description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Wed, 01 Apr 2009 17:44:13 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/monster-race-skins-t57.htm#315</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/monster-race-skins-t57.htm</guid>
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			<title>If you are...</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/if-you-are-t66.htm</link>
			<dc:creator>Kiri-Jolith</dc:creator>
			<description>If you intend to play on the Legends of Krynn server I'm working on, I highly reccommend making yourself familiar wiith the PRC. The manual can be found Here. I'm going to be using their core system, as it cuts out months of development time for me, and will make the Dragonlance Prestige Classes weeks away instead of months. It also allows for alot of D&amp;D content that would be otherwise skipped, to be used. I won't be using all their content however. A great many of their base classes, prcs,  ...</description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Mon, 20 Apr 2009 20:43:52 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/if-you-are-t66.htm#392</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/if-you-are-t66.htm</guid>
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			<title>Hey everyone. I'm Shorty.</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/hey-everyone-i-m-shorty-t81.htm</link>
			<dc:creator>Shorty_Shadowspawn</dc:creator>
			<description>Hello all, I'm a long time real life friend of Kiri. I'll leave any explanations of my work on this sexy little mod here up to him. I would hate to drop any spoilers by accident due to my excitement over what's going on here. A couple things I can say though. It will be a bit... Different... And it will be a wonderful thing. Beyond that though, I dare not say too much more. 



This post is mainly to just say hi to everyone, and let Kiri know I found the forums. So, hi everyone, and Kiri, I  ...</description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Mon, 20 Jul 2009 06:48:48 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/hey-everyone-i-m-shorty-t81.htm#493</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/hey-everyone-i-m-shorty-t81.htm</guid>
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			<title>Sorry guys.</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/sorry-guys-t80.htm</link>
			<dc:creator>Kiri-Jolith</dc:creator>
			<description>Sorry about the lack of activity and communication. I was having some problems making all the external programs co-operate, so I've moved the server to Linux! That's after having to take it apart and clean it, peice by peice, due to the 100+ degree weather we've been having. The server machine was overheating, but it's all been worked out. Progress is back on track, and No, I didn't wander off again. =p</description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Mon, 22 Jun 2009 21:39:54 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/sorry-guys-t80.htm#477</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/sorry-guys-t80.htm</guid>
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			<title>So close...</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/so-close-t74.htm</link>
			<dc:creator>Kiri-Jolith</dc:creator>
			<description>So close to being able to test something, I can taste it. I've got like 8 more 2da's to finish up, and then I can dump them all into the database tool, and then be able to test the character creator mod &amp; level up a char (Using a script for xp). From there, there are several options:



a.) Move into adding npcs, and quests to a module, to have something playable for the general public.

b.) Develope the crafting system.

c.) Start the adaptation of biowares spell system, so Towers of  ...</description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Thu, 07 May 2009 06:30:48 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/so-close-t74.htm#425</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/so-close-t74.htm</guid>
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			<title>Not sure why...</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/not-sure-why-t78.htm</link>
			<dc:creator>Kiri-Jolith</dc:creator>
			<description>I keep typing the day-to-day posts, but....



The internal workings of the crafting system are nearly complete. I've already written &amp; debugged about a thousand lines of code, BUT, I've refined it into about 600. Go me. I've also added support for custom recipe submissions 'on-the-fly'. i.e: A player, one of you, could go to the website, submit a recipe and, provided it passes a couple checks, it will become available in-game within about 3 minutes.



I've also come up with a system  ...</description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Thu, 14 May 2009 18:52:47 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/not-sure-why-t78.htm#437</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/not-sure-why-t78.htm</guid>
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			<title>Wow, I'm good....</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/wow-i-m-good-t77.htm</link>
			<dc:creator>Kiri-Jolith</dc:creator>
			<description>Ummm. Just worked out how to strore henchman via database...



Ever thought of rolling with a posse? Having problems being able to find players your level to party with? Do your fellow Knights and Wizards not ever seem to want to do anything? Well, fear not. You can buy your own henchman from your local mercenary hall, or recruit them from your own guild hall. You can buy your own npcs, selecting their race, class, and even their names and appearance, and they will be unique to you and stored  ...</description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Thu, 14 May 2009 14:39:08 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/wow-i-m-good-t77.htm#436</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/wow-i-m-good-t77.htm</guid>
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			<title>Random Screeniez.</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/random-screeniez-t53.htm</link>
			<dc:creator>Kiri-Jolith</dc:creator>
			<description> 

The Tower of High Sorcery of Wayreth v0.01 - Toolset View











The Tower of High Sorcery of Wayreth v0.01 &amp; &quot;Tenser's Floating Disc&quot; Spell at Work - In Game View  </description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Tue, 31 Mar 2009 03:52:54 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/random-screeniez-t53.htm#301</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/random-screeniez-t53.htm</guid>
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			<title>Undead vs. Not Living.</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/undead-vs-not-living-t71.htm</link>
			<dc:creator>Kiri-Jolith</dc:creator>
			<description><![CDATA[This is mostly a topic for the practiced spellcasters. The question is: &quot;Does all Death Magic fall short of being able to harm undead?&quot; and &quot;Does being non-alive, i.e: Constructs, mean an immunity to Death Magic?&quot; 
<br />

<br />
What're your thoughts?]]></description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Mon, 04 May 2009 20:36:56 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/undead-vs-not-living-t71.htm#416</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/undead-vs-not-living-t71.htm</guid>
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			<title>CEP Custom Weapons and Weapon Focus/Specialization</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/cep-custom-weapons-and-weapon-focus-specialization-t76.htm</link>
			<dc:creator>Kiri-Jolith</dc:creator>
			<description>I will be adding support for the CEPs custom weapon so taking Weapon Focus and Weapon Specialization for those items will work properly. I will also later add support for the feats epic counterparts. This won't be until after the beta though, just thought I'd put it out there since I'm adding those weapons to the crafting system now.</description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Wed, 13 May 2009 17:26:29 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/cep-custom-weapons-and-weapon-focus-specialization-t76.htm#434</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/cep-custom-weapons-and-weapon-focus-specialization-t76.htm</guid>
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			<title>On playable and Monster Races</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/on-playable-and-monster-races-t38.htm</link>
			<dc:creator>Kiri-Jolith</dc:creator>
			<description>The module will launch with 31 races. Some of these, mostly the dwarves and elves, are just clan differences with minute changes to the default dwarf/elf races. However, there are monster races, such as draconians, ogres, irda, etc. Instead of using ECLs, which increase your effective character level which modifies the xp you recieve, we'll be using Monster Classes instead. Monster Classes take a class slot, and grant the monster abilities as the MC level increases. These monster classes aren't  ...</description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Sun, 15 Mar 2009 04:24:33 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/on-playable-and-monster-races-t38.htm#183</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/on-playable-and-monster-races-t38.htm</guid>
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			<title>Random Ability Scores....Your thoughts?</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/random-ability-scoresyour-thoughts-t51.htm</link>
			<dc:creator>Kiri-Jolith</dc:creator>
			<description>Since I started building, the topic of random ability scores has been tossed around. 



For those who don't know what that is, you roll 4d6 (dice, rerolling on a 1), discard the lowest dice, and asssigning the total of the remaining 3 to your ability scores(Str, Dex, Int) etc. 



This has its ups and downs as compared to the bioware way of doing it.



Random = Ups: Possible 18's on all ability scores, and then racial bonuses on top. Downs: Possible 6 on all ability scores(Unplayable  ...</description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Sun, 29 Mar 2009 00:42:24 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/random-ability-scoresyour-thoughts-t51.htm#276</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/random-ability-scoresyour-thoughts-t51.htm</guid>
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			<title>Questions about feats and etc for PrC</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/questions-about-feats-and-etc-for-prc-t49.htm</link>
			<dc:creator>Will of Lett</dc:creator>
			<description>Kiri the PrC classes you are making I just have some questions on feats.



1) For these classes will they have the basic feats based on a basic class?

    a) Sivak, Knights of the Crown, Ogres etc just a few exp are just basically fighters so will they have the basic feats that the fighter class (weapon 

        Specialization,etc) have?

    b) Bozak and KoSword based on Cleric

    c) Kapak and Kenders based on Rogue

    d) Aurak and Irda based on wizard/soc

    e) Knights of the  ...</description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Wed, 25 Mar 2009 20:10:08 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/questions-about-feats-and-etc-for-prc-t49.htm#262</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/questions-about-feats-and-etc-for-prc-t49.htm</guid>
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			<title>On Knights of Solamnia</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/on-knights-of-solamnia-t44.htm</link>
			<dc:creator>Kiri-Jolith</dc:creator>
			<description>Since NWNs only allows for 3 classes per character, and a De-Level/Re-Level to take a 4th class will cause more trouble than it's worth, I'm inlcuding Knight of the Crown as a starter class. (It occupies your first class slot). Knight of the Crown will be a pre-requisite for obtaining the Prestiege Class: Knight of the Sword, which is a Pre-Req for Knight of Rose. The 2 PrC's will also have long quests lines associated with them to be able to take the classes, to limit the number of Knights of  ...</description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Sun, 22 Mar 2009 20:32:28 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/on-knights-of-solamnia-t44.htm#232</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/on-knights-of-solamnia-t44.htm</guid>
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			<title>Overland Travel</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/overland-travel-t46.htm</link>
			<dc:creator>Kiri-Jolith</dc:creator>
			<description>Overland travel has been... changed. Area's are seperated into Regions, which are seperated into Zones, which are comprised of individual areas. 



To give you an example, in Balifor (Region), exists Balifor West, Balifor Southeast, &amp; Balifor Northeast (Zones), each comprising of any number of overland maps. Travel between Regions &amp; Zones are handled by &quot;fast travel&quot;, i.e: Boats, Caravans. These are used to simulate/traverse huge expanses of what would otherwise be empty  ...</description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Tue, 24 Mar 2009 15:48:35 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/overland-travel-t46.htm#249</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/overland-travel-t46.htm</guid>
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			<title>Hello...............?</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/hello-t29.htm</link>
			<dc:creator>SB_Storm</dc:creator>
			<description><![CDATA[How have you been?, did you keep working on things?
<br />
Good to see that you found the site, I've sent ya e-mails but havn't had any replies,
<br />
So what's been up?]]></description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Sat, 24 Jan 2009 03:52:04 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/hello-t29.htm#128</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/hello-t29.htm</guid>
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			<title>On Changes to the default NWNs systems.</title>
			<link>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/on-changes-to-the-default-nwns-systems-t39.htm</link>
			<dc:creator>Kiri-Jolith</dc:creator>
			<description>Armor &amp; AC



There are no bonuses to AC beyond the base AC bonus for Armor Types. 

i.e: +6-8 for Heavy Armor, +4-5 for Medium, etc. will -never- change. 



Shields, Helms, &amp; Dexterity Bonuses will be the -only- way increase AC outside base armor bonuses. (Except certain epic enchants, quests, etc.)



Spells, enchanting, special abilities won't give AC Bonuses. 

They instead will give Dmg immunity to physical damage instead. Immunities DO stack, i.e: 50% Slashing Damage Immunity on  ...</description>
			<category>Kiri's Modified Build Section</category>
			<pubDate>Sun, 15 Mar 2009 05:27:44 GMT</pubDate>
			<comments>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/on-changes-to-the-default-nwns-systems-t39.htm#184</comments>
			<guid>http://ktod.forumotion.net/kiri-s-modified-build-section-f12/on-changes-to-the-default-nwns-systems-t39.htm</guid>
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