Krynn's Time of Dragons
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Krynn's Time of Dragons

Krynn's Time of Dragons is a Neverwinter Nights Free Multi-player RPG.
 
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 Module: Monster Classes

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Kiri-Jolith
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Kiri-Jolith


Number of posts : 127
Registration date : 2009-01-19

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PostSubject: Module: Monster Classes   Module: Monster Classes I_icon_minitimeFri Apr 24, 2009 8:26 pm

Lightning Draconian
Module: Monster Classes Line-break
(RACIAL CLASS)
Lightning Draconians are created from the eggs of Blue Dragons. They fight ferociously for the cause of good, having the innate abilities of a paladin. They are highly social, and seek to find acceptance. They have a great disdain for metallic draconians. Lightning draconians also revere the gods of good, especially Kiri-Jolith. Beyond their paladin abilities, lightning draconians make use of their innate shocking grasp ability. When a lightning draconian dies, it explodes into a massive charge of electricity, arcing from creature to creature.


WARNING: To cast a spell, a lightning draconian must have a Wisdom score of 10 + the spell's level. For example, to cast a 2nd-level spell, a lightning draconian must have a Wisdom of 12.

- Hit Die: d12.
- Proficiencies: All simple and martial weapons, all armor, and shields.
- Skill Points (*6 at 1st level): 6 + Int Modifier.
- Spellcasting: Paladin Spells. Divine (Wisdom based, armor-related chance of spell failure is ignored).

REQUIREMENTS:


Alignment Restrictions: Any Good.
Race: Lightning Draconian.
Special: Any Lightning Draconian with this Monster Class who's alignment becomes non-good looses their Spellcasting, Turning, Lay On Hands, Smite Evil, and Divine Grace abilities. They may also not take any more levels in this racial class until their alignment has returned to any Good.


1: Divine Grace - Adds Charisma Bonus to Saves. Divine Health - Immune to Disease. Lay on Hands - Heal MC Level x Charisma Modifier in HPs.
2: Spell Resistance 10 + 1/Lightning Draconian Monster Class Level. Aura of Courage - Immune to Fear. Smite Evil - Applies Charisma Modifier to Attack Roll, and adds Lightning Draconian Monster Class to damage versus Evil creatures.
3: Bite (1d4 + Strength Modifier Damage). Turn Undead - Can turn undead as a Cleric. Remove Disease. Low Metabolism.
4: +2 Strength. +1 Natural Armor.
5: Shocking Grasp 1xDay. Tail (1d4 + Strength Modifer). Death Throes (1d6). Trip.
6: Bite(1d6 + Strength Modifier). Spell Casting.
7: Glide.
8: Tail (2d6 + Strength Modifier). Death Throes (1d8 + 1/MC Level). Fly.
9: +2 Strength, Draconian Breath Weapon (Lightning). Shocking Grasp 2xDay.
10: Bite(1d8 + Strenght Modifier). Tail (2d8 + Strength Modifier). +2 Natural Armor.
11: Immune to Sleep effect. Death Throes (3d6, Increase Range).
12: +2 Wisdom. Shocking Grasp 3xDay.
13: Improved Draconian Breath Weapon (Lightning).
14: Death Throes(4d6, 1 Secondary Target).
15: Flyby Breath Weapon. Shocking Grasp 4xDay. +3 Natural Armor.
16: Bite(2d8 + Strength Modifier).
17: +2 Constitution.
18: Death Throes (6d6, 2 Secondary Targets, Range Increase). Shocking Grasp 5xDay.
19: Tail (3d6 + Strength Modifier).
20: Death Throes (8d6). Immunity to Paralysis. +4 Natural Armor.


Notes:
Base Attack Bonus - As Fighter.
Base Saves - As Fighter
Class Skills - As Paladin

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Kiri-Jolith
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Number of posts : 127
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PostSubject: Re: Module: Monster Classes   Module: Monster Classes I_icon_minitimeFri Apr 24, 2009 9:17 pm

Sivak Draconian
Module: Monster Classes Line-break
(RACIAL CLASS)
Sivak Draconians are the only "true" draconians who are capable of flight; they are second to Aurak Draconians in power (among the true draconians). They generally attack with huge two-handed swords, but can also use their claws and/or armored tails. In addition to flight, sivaks have a unique (but limited) ability to shape-shift. When a sivak kills a humanoid-size or smaller creature, it may change into the shape of the victim. Once it shifts back to its regular shape, however, the ability to take the shape of the victim is lost—until the sivak kills again. A male sivak will also assume the form of someone who has slain it. After the duration expires, the body will decompose into black soot. Female sivaks explode into flames when they are slain.


- Hit Die: d12.
- Proficiencies: All simple and martial weapons, all armor.
- Skill Points (*6 at 1st level): 6 + Int Modifier.

REQUIREMENTS:


Race: Sivak Draconian


1: Immunity to Sleep effects. Death Throes(1 hr/Males Only. 1d4). Cleave. +2 Strength.
2: Bite (1d4 + Strength Modifier). Run.
3: Death Throes (2d4). Tail (1d4 + Strength Modifier). Trip. Disguise Self 1xDay (Females Only). Shapeshift 1xDay(Males Only, Last Victim). Expertise.
4: Death Throes (1 Day/Males Only). Glide. +1 Natural Armor.
5: Death Throes (Increased Range). +2 Natural Armor. Immune to Disease. +2 Constitution.
6: Bite (1d6 + Strength Modifier). Fly. Great Cleave. Shapeshift 2xDay(Males Only, Last Victim).
7: Death Throes (1d6). Tail (1d6 + Strength Modifier). Disguise Self 2xDay (Females Only). Large Size. Draconian Breath Weapon(Cold).
8: Death Throes (3 Days/Males Only). +2 Natural Armor.
9: Bite (1d8 + Strength Modifier). Death Throes (2d4). +2 Strength. Disguise Self 3xDay (Females Only).
10: Tail (2d4 + Strength Modifier). Improved Expertise. Shapeshift 3xDay(Males Only, Last Victim).
11: Blind Fight. Flyby Breath Weapon.
12: +3 Natural Armor. Disguise Self 4xDay (Females Only).
13: +2 Constitution. Tail (1d8 + Strength Modifier).
14: Ambidexterity. Two-Weapon Fighting. Shapeshift 4xDay(Males Only, Last Victim).
15: Immunity to Paralysis. Improved Draconian Breath Weapon.
16: +4 Natural Armor. Tail (2d6 + Strength Modifier). Disguise Self 5xDay (Females Only).
17: +2 Strength.
18: Disguise Self at will (Females Only). Shapeshift at will(Males Only/ Last Victim). Improved Two-Weapon Fighting.
19: Tail (3d6 + Strength Modifier). Bite (2d8 + Strength Modifier).
20: Death Throes (8d6). +5 Natural Armor

Notes:
Base Attack Bonus - As Fighter.
Base Saves - As Fighter
Class Skills - As Fighter

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