Lightning Draconian
(RACIAL CLASS)
Lightning Draconians are created from the eggs of Blue Dragons. They fight ferociously for the cause of good, having the innate abilities of a paladin. They are highly social, and seek to find acceptance. They have a great disdain for metallic draconians. Lightning draconians also revere the gods of good, especially Kiri-Jolith. Beyond their paladin abilities, lightning draconians make use of their innate shocking grasp ability. When a lightning draconian dies, it explodes into a massive charge of electricity, arcing from creature to creature.
WARNING: To cast a spell, a lightning draconian must have a Wisdom score of 10 + the spell's level. For example, to cast a 2nd-level spell, a lightning draconian must have a Wisdom of 12.
- Hit Die: d12.
- Proficiencies: All simple and martial weapons, all armor, and shields.
- Skill Points (*6 at 1st level): 6 + Int Modifier.
- Spellcasting: Paladin Spells. Divine (Wisdom based, armor-related chance of spell failure is ignored).
REQUIREMENTS:
Alignment Restrictions: Any Good.
Race: Lightning Draconian.
Special: Any Lightning Draconian with this Monster Class who's alignment becomes non-good looses their Spellcasting, Turning, Lay On Hands, Smite Evil, and Divine Grace abilities. They may also not take any more levels in this racial class until their alignment has returned to any Good.
1: Divine Grace - Adds Charisma Bonus to Saves. Divine Health - Immune to Disease. Lay on Hands - Heal MC Level x Charisma Modifier in HPs.
2: Spell Resistance 10 + 1/Lightning Draconian Monster Class Level. Aura of Courage - Immune to Fear. Smite Evil - Applies Charisma Modifier to Attack Roll, and adds Lightning Draconian Monster Class to damage versus Evil creatures.
3: Bite (1d4 + Strength Modifier Damage). Turn Undead - Can turn undead as a Cleric. Remove Disease. Low Metabolism.
4: +2 Strength. +1 Natural Armor.
5: Shocking Grasp 1xDay. Tail (1d4 + Strength Modifer). Death Throes (1d6). Trip.
6: Bite(1d6 + Strength Modifier). Spell Casting.
7: Glide.
8: Tail (2d6 + Strength Modifier). Death Throes (1d8 + 1/MC Level). Fly.
9: +2 Strength, Draconian Breath Weapon (Lightning). Shocking Grasp 2xDay.
10: Bite(1d8 + Strenght Modifier). Tail (2d8 + Strength Modifier). +2 Natural Armor.
11: Immune to Sleep effect. Death Throes (3d6, Increase Range).
12: +2 Wisdom. Shocking Grasp 3xDay.
13: Improved Draconian Breath Weapon (Lightning).
14: Death Throes(4d6, 1 Secondary Target).
15: Flyby Breath Weapon. Shocking Grasp 4xDay. +3 Natural Armor.
16: Bite(2d8 + Strength Modifier).
17: +2 Constitution.
18: Death Throes (6d6, 2 Secondary Targets, Range Increase). Shocking Grasp 5xDay.
19: Tail (3d6 + Strength Modifier).
20: Death Throes (8d6). Immunity to Paralysis. +4 Natural Armor.
Notes:
Base Attack Bonus - As Fighter.
Base Saves - As Fighter
Class Skills - As Paladin