Krynn's Time of Dragons
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Krynn's Time of Dragons

Krynn's Time of Dragons is a Neverwinter Nights Free Multi-player RPG.
 
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 Module: Player Guilds

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Kiri-Jolith
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Kiri-Jolith


Number of posts : 127
Registration date : 2009-01-19

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PostSubject: Module: Player Guilds   Module: Player Guilds I_icon_minitimeTue May 12, 2009 1:19 am

Player Guilds are associations of Players/Characters that form their own guild. Factions are not the same as Guilds. Factions are Knights of Solamnia, Wizards of High Sorcery, Dragon Army, etc.

Guilds can create & share guild vaults, purchase a guild house, have a guild merchant (Sells items as a merchant and adds proceeds to guild vault), purchase guild branches (for selling item from Guilds Merchant & Accessing guild vault around world), create their own ranking & naming system, their own respawn location, as well as several other features.

To start a guild as a guild master, a character must meet the following requirements:

Level 40.
Charisma of 18 or Greater.
Intelligence of 18 or Greater.
10 Ranks in Persuade Skill.
Leadership Feat.
15,000 gold pieces.
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SB_Storm
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Number of posts : 126
Registration date : 2008-07-13

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PostSubject: Re: Module: Player Guilds   Module: Player Guilds I_icon_minitimeMon May 18, 2009 1:09 am

15,000 sounds a bit cheap
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http://timeofdragons.angelcities.com/KTOD.html
Kiri-Jolith
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Kiri-Jolith


Number of posts : 127
Registration date : 2009-01-19

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PostSubject: Re: Module: Player Guilds   Module: Player Guilds I_icon_minitimeMon May 18, 2009 2:35 pm

Not so cheap considering the gp ramp I'm using. Gold will be the most rare treasure drop there is. Mundane items will be the most common, and merchants have a huge markdown on buying items. It'll balance out, and can be tweaked as needed.
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PostSubject: Re: Module: Player Guilds   Module: Player Guilds I_icon_minitime

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